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Old May 19, 2006, 03:23 PM // 15:23   #21
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Quote:
Originally Posted by ColaManiac
But has anyone used my build yet?
/Raise_hand

Good for RA, but not really good in TA for randomless players build. Its really an offensive build, but, in my opinion, I really don't like it. The reason of full attacks skill bar. Really, I droped Moebius Strike [E] for Flashing Blades [E] or Escape[E] to survive a little more or keep Tiger Fury and get a self heal like Troll Unguent because I can't always counting on the monk for the healing and in RA you have some chance to get 55HP instead a healer/prot monk in any case thought. I know you wanted to use Tiger/Beastial Fury for speed, but sometimes speed isnt the answer to survive in an arena.

Off course its a good tactics, but you haven't any self defense if you're in "major under attack" (sorry for my english here if ppl doesn't understand) against the other team.

In overall, kill fast, die fast.

Just of an example on my two builds I use mostly in RA for more ideas

Fangs of Melandru style

Jagged Strike
Fox Fang
Horn of the Ox
Falling Spider
Twisting Fangs
Escape[E]/Flashing Blade[E]
Troll
Rez Sig


My Anti-Caster

Disrupting Strike (interrupt)
Fox Fangs
Horn of the Ox (Knock down)
Falling Spider
Exhausted Assault (Interrupt 2x and exhaust if cast spell)
Serpent Quickness/Flashing Blades[E]
Troll
Rez Sig
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Old May 19, 2006, 03:43 PM // 15:43   #22
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Quote:
Originally Posted by ColaManiac
But has anyone used my build yet?
Since reading your build, I have tried Mobieus strike and blades of steel. Just not your exact build.

I really like having a few defensive skills though... Just my Ranger nature coming out.
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Old May 20, 2006, 03:59 AM // 03:59   #23
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i would not make such a long combo, i would rather have 3-4 spike attaks, rest defence+healing. because with 70 armor and no defence you will not make it to the second attak on your skill bar.

if you wanna go R/A, have at least 2 stances. and no need for escape, cuz you can use a better elite to do more damage. try whirling defence! great stance cuz it lasts long and protects vs melee and projectiles. its expertise skill, so since u have it up hight anyways....

long combo is not very god idea... if u wanna do long chain youre realy better off with a warior, at least you still got your protection, but short combo, you come in, throw it on, leave foe with a few conditions...

if for some reason the other team is retarded and is not spiking you, and you HAVE the time to pull a long combo, just repeat your combo second time... about same damage anyways

Last edited by Maria The Princess; May 20, 2006 at 04:04 AM // 04:04..
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Old May 20, 2006, 01:06 PM // 13:06   #24
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well you have 80 armor because of stance armor, and how often do you target rangers first?

and if you want to go for more self healing try using this build

1.any lead
2.temple strice
3.horns of the ox
4.falling spider
5.blades of steel
6.predator season (with 0,9 sec attack rate and dual attacks this is prety good selfhealing skill, also monks do less healing power which is good and bad in some situations)
7.tiger's fury
8.res

so... sac firepower for self healing... of'course you have the problem that enemies also get hp from their attacks and spirits can be easily destroyed...

problem with self healing and defense is that you would need good defence/healing skill what recharges fast enought and because you alredy have your att points at 3 dif attribudes so that would make you put some points to 4th attribude to still make your assassination attempt still good and still have decend/self-healing. this build might work with only 8sec lasting tigers fury or even less and have some points in WS so you can get some healing from troll U. but you still would have to use it before the fight (which actualy works because you shouldn't need more time than those 10 secs to kill) or after the fight. It's not smart to use troll in middle of battle because of 3 sec cast time, so you take more damage than heal! what goes for whirling defense is that after you use it you can't do that much damage without speed boost and it has prety big recharge time, also it dosn't evade spells which is your bigest reason for losing your hp. If you are against melee foe in 1 on 1 you don't actualy need whirling defense because you can KD him twice with 11 hit combo so he/she dosn't have time to attack you many times. Whirling only helps you if your foe manages to block your attack so you would have to wait for recharge. Also saccing 6 hits from combo will reduce your damage so that you can't kill warriors or rangers, also you lose your recharge skill, moebius. Blades of steel has recharge of 20 sec so that would mean that you have to sit and wait until it recharges.

So is saccing much damage for healing so smart after all? the only great defence skill is flashing blades, but it only works while attacking.

Sry for long post, i hope you got patiance to read it and i'm sorry for my bad english... ^^

Last edited by ColaManiac; May 20, 2006 at 01:08 PM // 13:08..
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Old May 20, 2006, 01:24 PM // 13:24   #25
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Quote:
Originally Posted by Maria The Princess
if you wanna go R/A, have at least 2 stances. and no need for escape, cuz you can use a better elite to do more damage. try whirling defence! great stance cuz it lasts long and protects vs melee and projectiles. its expertise skill, so since u have it up hight anyways....
Escape is expertise too. The difference is 3 sec last, a WD blocks and Escape evades, WD takes 60 sec to recharge and Escape is 30sec. I prefer Escape for its 15 recharge and last 15 than 42 sec recharge with WD.
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Old May 22, 2006, 04:34 PM // 16:34   #26
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The biggest difference between escape and Whirling Defense (aside from being elite) is that it also gives you the speed boost, which, as a melee char with no snare, you desperately need.
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Old May 22, 2006, 07:22 PM // 19:22   #27
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^^^ In the case of R/A you don't really need your elite slot for a damage skill. Most R/A's will be using Dagger Mastery, and the elites from that line are not all that great. So really, looking at the other possible Ranger elites...there isn't really anything else to consider, unless you're bringing your pet.

Escape combines speed buff, evasion, quick recharge, and decent duration into one elite. That's well worth it's slot.
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Old May 22, 2006, 11:29 PM // 23:29   #28
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Quote:
Originally Posted by Lourens
I WANT TO SAY: Blades of steel +..dmg (max50)
OMFG....
Ok, please explain this because I really don't get that skill at all...

Blades Of Steel
5e - 0c - 20r
Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +14 damage (maximum bonus 50) for each recharging dagger attack. (Needs 4 attacks recharging to max out)

Death Blossom
5e - 0c - 12r
Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes for +42 damage against target foe and all adjacent foes take 42 damage.


So you need 3 skills recharging just for Blades of Steel to do as much damage as Death Blossom and 4 for it to do 8 damage more. How is that worth an extra 8 second recharge? This skill seems like a skill with too many drawbacks to me. Not only can you not wait between your combo attacks (for fear of any of them recharging) but it also doesn't really do much more damage at all.....I'm sure a number cruncher would be able to show that an extra 8 damage with an extra 8 seconds of down time if not a good trade.

Can anyone actually convince me this skill is even moderately worth my consideration? It looks like garbage to me.

Note: I am not trying to start a Blades of Steel vs. Death Blossom debate....it was just an example.
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Old May 23, 2006, 04:14 AM // 04:14   #29
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Quote:
Originally Posted by SnipiousMax
^^^ In the case of R/A you don't really need your elite slot for a damage skill. Most R/A's will be using Dagger Mastery, and the elites from that line are not all that great. So really, looking at the other possible Ranger elites...there isn't really anything else to consider, unless you're bringing your pet.

Escape combines speed buff, evasion, quick recharge, and decent duration into one elite. That's well worth it's slot.
does escape boosts attak speed? i thought its boosting running only... if its boosting attak speed you can remove tigers fury and replace it by trall or shadow refuge (i kinda think shadow refuge will work better cuz its instant effect, but requires more attributes in its line, so i would take trall and cast it right before attaking)

and to kill you, its very easy. as soon as foe sees his hp goin down, hes already getting healed by monk, and all opposite team has to do is hit space bar... cuz you will probably will be closest to all of them, cuz squishies try to hang out near theyr teammates in case they get attaked. so as soon as the ele or necro hits space bar, you are fried.... so you might still not have time to make it to your second skill slot, cuz no stance "evades" blood or air spiking.

when i go pvp, before we charge in we all "scroll" through all foes to try to figure out their team build. as soon as you see a R/A runing ahead and especialy if not holding a bow, everything is clear right away, and a good team that is on TS will kill you probably before you even choose your target

Last edited by Maria The Princess; May 23, 2006 at 04:19 AM // 04:19..
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Old May 23, 2006, 12:08 PM // 12:08   #30
Desert Nomad
 
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Quote:
Originally Posted by Maria The Princess
does escape boosts attak speed? i thought its boosting running only... if its boosting attak speed you can remove tigers fury and replace it by trall or shadow refuge (i kinda think shadow refuge will work better cuz its instant effect, but requires more attributes in its line, so i would take trall and cast it right before attaking)

Not instant cast, you can being interrupted during the cast of Shadow Refuge. Escape is only running speed boost (if you dont want to be confused) and not attack speed. If you want a att speed and evade at the same time, Lightning reflex, even if it last shorter than the others.


and to kill you, its very easy. as soon as foe sees his hp goin down, hes already getting healed by monk, and all opposite team has to do is hit space bar... cuz you will probably will be closest to all of them, cuz squishies try to hang out near theyr teammates in case they get attaked. so as soon as the ele or necro hits space bar, you are fried.... so you might still not have time to make it to your second skill slot, cuz no stance "evades" blood or air spiking.

You have a stance against Elemental attacks only called Dryder Defense. Its good against Ele Spike

when i go pvp, before we charge in we all "scroll" through all foes to try to figure out their team build. as soon as you see a R/A runing ahead and especialy if not holding a bow, everything is clear right away, and a good team that is on TS will kill you probably before you even choose your target

Same thing with IW mesmers

Quoted in bold
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Old May 23, 2006, 12:52 PM // 12:52   #31
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Quote:
Originally Posted by Beat_Go_Stick
Ok, please explain this because I really don't get that skill at all...

Blades Of Steel
5e - 0c - 20r
Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +14 damage (maximum bonus 50) for each recharging dagger attack. (Needs 4 attacks recharging to max out)

Death Blossom
5e - 0c - 12r
Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes for +42 damage against target foe and all adjacent foes take 42 damage.


So you need 3 skills recharging just for Blades of Steel to do as much damage as Death Blossom and 4 for it to do 8 damage more. How is that worth an extra 8 second recharge? This skill seems like a skill with too many drawbacks to me. Not only can you not wait between your combo attacks (for fear of any of them recharging) but it also doesn't really do much more damage at all.....I'm sure a number cruncher would be able to show that an extra 8 damage with an extra 8 seconds of down time if not a good trade.

Can anyone actually convince me this skill is even moderately worth my consideration? It looks like garbage to me.

Note: I am not trying to start a Blades of Steel vs. Death Blossom debate....it was just an example.
Rangers can't have assassin runes so no +42 damage from death blossom... that's why...

i didn't mention escape because then it would have been almost same if i just posted FoM build with 2 diffrent skills.
and i found that this build is best to use when playing RA

Last edited by ColaManiac; May 23, 2006 at 12:57 PM // 12:57..
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Old May 23, 2006, 03:08 PM // 15:08   #32
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Quote:
Originally Posted by ColaManiac
Rangers can't have assassin runes so no +42 damage from death blossom... that's why...
Aaaah, makes sense....I'm still not convinced this skill is a good thing though.

*shrug* Guess I'll have to give it a chance
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Old May 24, 2006, 04:46 AM // 04:46   #33
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Quote:
Originally Posted by Francis Demeules
Quoted in bold
the problem with OP's build he has no self healing or stances AT ALL!!!

and some1 above stated that Escape does a speed buff, so i was woundering...

Last edited by Maria The Princess; May 24, 2006 at 04:48 AM // 04:48..
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